Explored with the idea of a natural metal mineral that was capable of rearranging itself to better suit the environment. Had a lot of fun designing this material, especially the underlying layer of fiber like tubes that house an ominous glow behind it. Created more than seventy custom sliders to ensure maximum procedural customization to everything from the shape of the metallic mineral and fibers to the distribution of the sentient glow. Very much looking forward to using these for my future hard surface concepts and characters.
Created in Substance Designer, Presented in Marmoset Toolbag