Juan is a versatile 3d artist with a strong background on traditional art whom has worked on a wide variety of projects for over five years. A fast learner, acute attention to detail, creative problem solver, high adaptability, strong creative vision, and a deep hunger for new knowledge and skills, Juan strives to produce the best results in any given project and creative task.
His background includes utilizing industry standard software to complete a wide variety of 3d related tasks regarding characters, props, and environments such as modeling, texturing, rigging, lighting, and look development while working effectively alongside art directors, lead artists, teammates, and clients.
Highlights of his experience include…
-Translating concept art, references, and creative direction from creative directors, lead artists, and clients into full production ready 3d models for game engine use.
-Using Unreal Engine in creating and managing photorealistic real time environments for architectural visualization projects, mobile apps, and VR experiences.
-Maintaining quality while making game assets and lighting set ups performance efficient for game engines.
-Utilizing my extensive 3d knowledge in providing quick 3d concepts and block outs during preproduction.
-Working alongside directors in providing the general visual effects work on independent short films during post production.
-Demonstrating high adaptability in learning new workflows, software, and tools.