Juan is a versatile 3d artist with a strong background on traditional art whom has worked on projects for both the game and film industry for over four years. A fast learner, acute attention to detail, creative problem solver, high adaptability, strong creative vision, and a deep hunger for new knowledge and skills, Juan strives to produce the best results in any given project.
His background includes utilizing industry standard software to complete a wide variety of 3d related tasks regarding characters and environments such as modeling, texturing, rigging, lighting, and look development while working effectively alongside lead artists, teammates, and clients.
Highlights of his experience include…
-Translating concept art and creative direction from creative directors, lead artists, and clients into full 3d models complete with textures, rigs, and lighting.
-Using Unreal Engine 4 in creating and managing photorealistic real time environments for architectural visualization projects, mobile apps, and VR experiences.
-Maintaining quality while making game assets and lighting set ups efficient for game engines.
-Utilizing my extensive 3d knowledge in providing quick 3d concepts and mock ups during preproduction.
-Working alongside directors in providing the general visual effects work on independent short films.
-Demonstrating high adaptability in learning new workflows, software, and tools.