Some procedural organic explorations and experimentations with Substance 3D Designer. The faces were quickly sculpted in ZBrush which were then exported as alphas that were then tiled accordingly. I had loads of fun creating the veins as it involved multiple layers of detail and refinement, each vein branching out into several smaller sections procedurally. This material features more than one hundred custom settings for maximum adjustments and personalization.
Created in Substance 3D Designer, ZBrush, Rendered in Marmoset Toolbag